Controls in video games are a tough subject. I could explain to you how all the platformers in require you to jump and press a direction button to move in the air, but that doesn’t really illustrate just how wrong that feels. Likewise, I could tell you that all the skaters in accelerate like something just exploded behind them, but what does that tell you? Is that good? Bad?

In my years of debating and discussing the hobby, I’ve come up with strategies to describe controls; you really have to use broad strokes. The minutiae of how controls work and…

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