Juicy Fog in Unity: A Mini Case Study

Here’s an example fog particle system made that way:

That’s using this asset:

And here’s a variant using a softer fog asset:

That used this asset:

  1. Make it simulate in world space, and make its object a child of the camera object which moves around
  2. Make each simulate in local space (allowing them to be off-screen culled, unlike world space simulation) and make them a child of the level object. You define the areas they cover using the ‘Shape’ section of the particle system and adjust the emission rate to account for the amount of area covered

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Mega Cat Studios is a creative first company based out of Pittsburgh, PA. We love creating games. From retro cartridges to PC & VR, come play with us.

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Mega Cat Studios

Mega Cat Studios

Mega Cat Studios is a creative first company based out of Pittsburgh, PA. We love creating games. From retro cartridges to PC & VR, come play with us.

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